# Cycle 16

## Video Modeling Sounds and Words: 16.1 — 16.4

{% embed url="<https://youtu.be/UIH_zbrQ-pE>" %}

## 16.2 The Slow-Fast Game

#### Purpose and Procedure

This task introduces saying words in which the initial sound is a quick sound the slow way  and the fast way.&#x20;

Here, you say the word slowly first and then you and the student say it slowly simultaneously before the student attempts it solo.

## 16.3 Rhyming

#### Correcting the Student

Starting with this cycle, *Rhyming* tasks will only include purple correction text in the instructor pane when there are new types of corrections that you may need within the task. Continue to correct students’ other mistakes in the same way that the curriculum has called for thus far.

Common Mistakes:

&#x20;<mark style="color:purple;">❖</mark>  Student skips the onset and just says the rime.

&#x20;<mark style="color:purple;">❖</mark>  Student doesn’t hold a continuous sound for two seconds.

&#x20;<mark style="color:purple;">❖</mark>  Student says the sound at the wrong time.

Correction:

&#x20;<mark style="color:purple;">❖</mark>  Model the correct sound, say it simultaneously with the student, and then have them try again by themselves. (I do; we do; you do.)

## 16.5 Finger Tracking

#### Purpose and Procedure

Unlike in the last *Finger Tracking* task, all of the pieces of fruit are already on the screen, rather than appearing one at a time. This may tempt some students to read the fruit without using their finger on the screen. Make sure that they continue to use their finger on the screen to track from left to right and that they say the name of each fruit only when their finger is underneath it.
